Once you're there, you can browse the wares and buy whatever you wish. In the screenshot below, it's the small shed in near the bottom-left corner with an animal skull on the roof. It's not a separate lot you'll need to travel to the bar or the trailer park, then look for the little shop. This is located across the street from the bar and right next to the trailer park. Your next task will be to buy anything from the Curio Shop. The Sims will give you some information, but for now they're just rumors. You could even ask the bartender as well.
Any five people will do you may want to head to the bar because several Sims will be guaranteed to stop by. It's likely to pop up on the pie menu even if you haven't introduced yourself yet. To get started, you'll need to talk to five people while within StrangerVille and use the special "Talk About StrangerVille" social interaction. The oddity isn't very prevalent at first, but it's enough for your Sim to take notice and want to investigate. When you first arrive in StrangerVille, a pop-up box will hint that there weird people and weirder plants all around StrangerVille. A Sim with advantageous Reward Traits or Energy Potions will make it smoother. The storyline is still possible to complete without living in StrangerVille, but your Sim would need to make frequent trips out there. Any lot will do, whether it's the poorer or richer part of town. The storyline is easier to complete if you move your Sim into the StrangerVille World because of how often you'll need to interact specifically with the people of StrangerVille. Skül Thünderthrüst has the Hot-Headed, Childish, and Paranoid traits, none of which help him at all. However, both requirements are easy enough to attain even without Genius or Ambitious. At a certain part of the story you'll need to be at Programming Level 3 at another, being at least Level 5 in the Military career track can help bypass a requirement. Some Traits you may want consider if you wish to blitz through the storyline are Genius and Ambitious. Remember that you can change any Sim's Aspiration at any time and retain progress you've made for their current one. For the purposes of this walkthrough, we've created a new Sim named Skül Thünderthrüst and given him the StrangerVille Mystery Aspiration. Any Sim can go through the StrangerVille storyline, but a new Aspiration called StrangerVille Mystery will help guide Sims along.